The previously mentioned visual improvements – from the original 720p – translate well into the game’s cutscenes, providing a crisp picture. While I didn’t care much about the story, I did enjoy the game’s appearance. This ruthless magnate has surrounded himself with an army of soldiers, led by Corporal Kelly, and disposing of them all – one by one – will be the game’s main focus. After some initial throat-cutting and prowling through the vents, you, along with a female ninja Orza, set out to take revenge on the organization’s leader – Count Karajan. Even if you fall with the beam that explodes upon impact, you'll be fine as long as you don't get in the way of sniper fire, if you haven't killed them.Now, what exactly is Mark of the Ninja about? Taking on the role of a nameless ninja, whose body is covered by an empowering tattoo, you must save your master, as well as your comrades, from an attack by the organization called Hessian. It's broad enough to get him no matter where he is, and leave him Disabled and open for attack. If you use the Focus you'll see 4 breaking points you can dart to detach and drop on Kelly. Doing so will disable some of the lasers, allow you to proceed, destroy the second box and then climb a beam above Kelly. You have to break through the fuse boxes near snipers' positions, but they're far enough not to alert them. You can kill the snipers by climbing the ledges they're sitting on, going through the vents and assassinating them normally/kicking them off the ledge.Use a distraction item to lure Kelly out of his Sniper's range or block their line of sight with a Smoke Bomb, or just throw the toxic smoke bomb at him to disable him instantly. However, if you throw the mine too far, you will be exposing yourself to a sniper. It won't kill him, but you can assassinate him easily as he won't recover. And he prioritizes them over chasing after you. You need the light mines upgrade for this or he'll just hear, notice, and disable them no matter how far from him they land. You can use a spike mine to disable him.Recommended ways of disposing of him are: He's also gonna kick through doors rather than open them and it appears the only way to kill him is to Disable him first. Since Kelly is protected by 2 Snipers who can see even in the dark, approaching Kelly directly is possibly one of the easiest ways to get yourself killed, as he can one-shot you if you have no life upgrades. When up against Kelly, the player doesn't need to worry about having no sword due to having Path of Silence equipped - his death is a critical plot point and can be done even without a weapon. There's a seal for assassinating Kelly without raising an alarm. In The Fall of Hessian Tower, Kelly is the last enemy, his role being holding off the player as Karajan escapes. Soon after, the Marked Ninja comes in and rescues his master. He manages to capture Azai and torture him, and leaves two guards with him to dispose off of the clan master. Kelly leads the assault on the Hisomu Clan in Ink & Dreams after they steal equipment from Hessian Services. He is apparently aware of the existence of Azai and the Hisomu Clan prior to the events of the game. Judging by his accent, Kelly is of Australian origin. He always seems to know what he's doing and is hard to intimidate, but he knows well when he's in danger. Kelly is a great officer, strong, reliable and attentive. When talking to Karajan, Kelly has a respectful but direct approach, clearly stating what he wants and what's on his mind. He seems to be a good assault commander, as he successfully led the assault on Hisomu, however he's not as good at defence, leaving himself out in the open for attack and only having 2 snipers covering him. Kelly seems to be the likable boss type, knowing what he's doing, being logical about it and pretty fearless. He is encountered with two snipers, and can be fairly difficult if you don't know what you're doing. Corporal Kelly is an antagonist in the game Mark of the Ninja, and the right hand man of the first main antagonist, Karajan.
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